Attacks Hitbox Active FAF Base Dmg. 1 of 2 Go to page. I'm relatively sure it hits lower, but that's why I want it--to see for sure. Change ), You are commenting using your Google account. Counters on 8-29 from 8-27. Similar to Marth, Roy has a sweet spot on his blade as well. Can transition to next slash as early as frame 8. This means that most hits that do not hit with the sweetspot are near useless for him, dealing very low hitstun, damage, and knockback. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Roy is an odd character in that his sword provides him with plenty of disjointed hitboxes, but he can't effectively utilize them because the sweetspot for his attacks are in the middle of his sword, which grants him less effective range than possible, since it is closer to his body. How is this complete when there are images missing.. You must log in or register to reply here. ( Log Out /  The latest update to the Melee Database was the addition of the frame-by-frame seeker! To unlock Roy, the player must complete either Classic or Adventure Mode as Marth without using a continue, or play 900 VS. matches. Huge shoutout to Joel Schumacher for a majority of the frame data. Ultimate Edition, Nintendo Super Smash Bros. I think the Foward air should be slowed down, I can tell there is a little hitbox by his left shoulder but i cant get an accurate fix on it. Attacks Hitbox Active FAF Base Dmg. Marth's Side-B tends to have overall more average damage with similar frame data. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun, Notes - weak hit frames 7-8 with 3 frames shield stun, strong hit frames 17-20 and can also do 6% damage, Notes - charge time between 11-211 frames, hit frames 5-10 from release of charge. Roy has a smaller counter window by 3 frames but deals more damage (base and multiplier). Super Armor on frame 4-10 from the ground. I've been waiting for this for so long. This site uses cookies. Roy Data Roy Hitboxes and Frame Data. This sword has the power to produce fire at the blade allowing for more damage. Roy's WD is the same as every single other characters. 11 frames to enter charge state. Select an attack on the left panel. Location: Enterprise, In a dark underground base in the middle of L.A. Attacks Hitbox Active FAF Base Dmg. Move Name Hitbox Neutral attack: Forward tilt: Up tilt: Down tilt: Dash attack: … Does anyone else feel like the fsmash should light opponents on fire. Arg. Charge hold is frame 4. frame data refers to counter trigger. It would look sick even if it had no practical use. His above average wavedash, long dashdance, and fast SHFFL grant him good mobility and the ability to cover the stage well. GameCube Controller Super Smash Bros. He uses the Sword Of Seals. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. ( Log Out /  Unlike Marth however Roy’s sweetspot is in the middle of his blade. Change ), You are commenting using your Facebook account. Could we get dash attack images too? Contents. I'm really curious just where those hitboxes are hiding. Roy is a clone of Marth, so his moves (at least the animations) have been borrowed from Marth, but with a fire element added to them and changed attributes. http://wiki.shoryuken.com/index.php?title=Super_Smash_Bros._Melee/Roy&oldid=68714. Roy (ロイ, Roy) is a secret character in Super Smash Bros. Melee.Roy is a clone of Marth, with all of their moves having the same animations and most having similar functioning, although they do also have their differences in their fighting styles (primarily in the location of their sweet and sourspots).Like Marth, he is a hidden character, making Roy the only clone of an unlockable character. Ultimate Edition, Nintendo Super Smash Bros. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Click on the display to unfreeze/freeze the trajectory pointer. Alternatively, this ad may have just failed to load. Mobile-friendly Frame Data for Roy in Super Smash Bros. I'll try to finish up this thread over the next week or two if I can. Invulnerable on frame 7. This page was last edited on 24 November 2015, at 19:26. X1-12: I'm not sure it is, but I think so. Angle BKB/FKB KBG; Flare Blade (Uncharged) 21-24: 45: Flare Blade (Charged) Double-Edge Dance : 9-11: 40: Double-Edge Dance 2 (Up) I'm afraid not, this whole project has slowed due to schools/colleges starting again, next in the pipeline is Samus, but I do think someone is doing the patch on roy but when we will see the finished product? Melee Character Discussion. Roy's ground game is better due to his better tools, among them down tilt, Double Edged Dance (side special), and forward smash, his primary kill move. Frame Data; Contents. Unlike Marth however Roy's sweetspot is in the middle… Invulnerable on frame 1-5. Does any1 know what it does? However, Roy's primary problem is his extremely high falling speed, leading him to be very easily comboed; Roy himself cannot combo well, due to his low hitstun attacks and poor air speed. Intangible on frame 9. <3<3, Why do all of roys moves have face hitboxes. This sword has the power to produce fire at the blade allowing for more damage. Similar to Marth, Roy has a sweet spot on his blade as well. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Jump to: navigation, search. The fact that the sweetspot on his sword is in the centre also causes Roy to lack an extremely effective kill move. Notes - can also do 8% or 9% damage. Although Roy has a worse combo game than Marth Roy can do heavier damage with his blade. Super Smash Bros. Melee. Roy, like Marth, also suffers from a poor recovery. Super Smash Bros. Melee/Roy. Welcome to Smashboards, the world's largest Super Smash Brothers community! Ultimate Edition - Switch. Unlike Marth however Roy’s sweetspot is in the middle of his blade. weak hit has 4 frames shield stun, Notes - weak hit has 4 frames shield stun, Notes - weak hit has 7 frames shield stun, Notes - 5 weak hitboxes 2 frames each, ending in final strong hitbox frames 25-26, Notes - front hit frames 6-8, can do 21% or 14% with 8 frames shield stun. Woops! Joined Nov 26, 2009 Messages 9,253 Location Eau Claire, Wisconsin. You are currently viewing our boards as a visitor. can only do 6% damage frames 10-13, Notes - can also do 10% damage. Angle BKB/FKB KBG; Flare Blade (Uncharged) 21 … I can finally put an fsmash in my sig. The design is somewhat inspired by the move pages on SmashWiki. This sword has the power to produce fire at the blade allowing for more damage. Roy is a 15 year old swordsmen from the Fire Emblem Series. He uses the Sword Of Seals. These factors combine to drastically reduce the potency of his sword. should just be able to dl the image pack imo, erm, idk I just copied the title from the other threads. Ultimate Edition - Switch or a Poké Ball Plus. ROY. ( Log Out /  This results in largely unfavorable matchups, with his worst being an almost unwinnable matchup against Peach. Usually not playing Brawl. This page was last modified on 10 February 2012, at 19:18. Roy is currently ranked 19th on the tier list, in the F tier. So stickied this. Although Roy has a worse combo game than Marth Roy can do heavier damage with his blade. Next Last. Roy's wavedash is so much more laggy than Marths. Change ), You are commenting using your Twitter account. Ground Attacks. Sep 13, 2010 #1 Part of the on-going Stratocaster's Hitbox Project Credits: Frame data: SuperDoodleMan … Similar to Marth, Roy has a sweet spot on his blade as well. Can transition to next slash as early as frame 12. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor. Roy's upsides include a good approach due to one of the best SHFFLs in the game, as well as a good grab game, which allows him to chaingrab rather well. Angle BKB/WBKB KBG; Jab 1: 5-7: 23: 7.5/7.5/4.8: … Zelda, Yoshi, G&W, Kirby Disadvantage Match-ups. Jab. His aerials also deal very little knockback, which further cements Roy's impotence in the air. In addition to this, Roy's sourspots are much weaker than his sweetspots in comparison to his counterpart, Marth. Ness, Bowser Fair Match-ups. Roy's specials are also useful, with a Counter attack that can become extremely powerful, and a decent edgeguard ability from Flare Blade. His fast falling speed (tied at 4th/5th fastest falling speed with Donkey Kong)[1] and the lag on his aerials present Roy with a less than optimal aerial game, and an even worse offstage game. Roy is a 15 year old swordsmen from the Fire Emblem Series. Ultimate. I don't know. ... front hit frames 6-8, can do 21% or 14% with 8 frames shield stun. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun ... Notes - this counter is damage based, no info for max/min damage.