It is somewhat surprising to me that in comparison, there seem to be fewer cards that mitigate mana screw. That's it!Here is the TLDR version: 1. There are some low-curve decks that might want to keep a 1-lander and/or mulligan a 5-lander, and there are some high-curve decks that might want to mulligan a 2-lander and/or keep a 6-lander. Hey, buddy. The extra draw step makes a big difference! All you have to do to access the information is install the app. Please help us continue to provide you with our trusted how-to guides and videos for free by whitelisting wikiHow on your ad blocker. Note that to properly interpret the first column in this table, “number of lands,” you should count cards like Attune with Aether or Aether Vial. opening hand” column indicates the expected size of your opening hand after all mulligans are said and done. If you want to show your support, don’t be afraid to drop by our Patreon page. The second method is a linear regression between the number of lands and the average converted mana costs in recent top-performing decks. There are two ways to go about uncovering your spell-slinging skill level. From the information on these cards, you can see that red and black is a supported color combination in SOI, since there is a card that requires both those colors, as well as a land that can produce both those colors in the set. On the draw, you only need 23 lands. On the play, you need 26 lands to achieve this. Players could be discouraged seeing a disproportionately negative win-loss ratio and stop investing their time and effort into the game. The most important card type in any draft are generally creatures. From these cards, you have identified your archetype: Red/Black madness vampires. Both of these methods require detailed logging to be turned on in MTG Arena. Control decks will usually play fewer creatures and favor a higher mana-curve. It also depends on your deck and the format. If you’ve got that set up, let’s go ahead and get through the “classic” method of retrieving this info first. Thankfully, there’s more than one way to verb a noun. Required fields are marked *, Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Cycling lands, for instance, lead to slightly inflated land counts, and I think that’s great—these cards should always be in Standard. Sorcerous Spyglass | Illustration by Kieran Yanner. It’s just a number that looks good to me. By using our site, you agree to our. With cards on either extreme of the power spectrum, you can easily decide what you definitely want to keep and what you want to cut. Other cards have high versatility, and can function in a variety of situations, but sacrifice raw power. In most cases, draft decks will consist of 2, or even 3 color combinations of cards, so is important to know what colors work well together in the Set. My method also counted Ulamog, the Ceaseless Hunger as a card with converted mana cost 10, which is not completely fair either. But you can at least get a rough guideline from this analysis. These 2 dual lands allows you to tap for one of your mains colors (black/red) as well as providing a white source to cast Sorin. But more so in Limited than in Constructed, you should check if you still have enough colored mana sources for each of your main colors before doing this. Once players assemble card pools from the packs that are being passed around, everyone assembles a deck consisting of at least 40 cards, and battles ensue. The directory would’ve looked something like: c/users/(username)/appdata/locallow/wizards of the coast/mtga/output_log.txt. Synergy-driven aggro decks like Modern Affinity are his favorite. Each player starts with 3 packs, and opens the first one. What is MTG Draft? In general draft decks are built from a minimum for 40 cards, are comprised of: 15-17 Creatures; 6-9 Non-creature spells: sorceries, instants, enchantments, artifacts; 16-17 Lands; Depending on your archetype, these numbers may differ slightly, but this serves as a good base. So not only can you view your overall ratio of wins to losses, but you can also view the win ratio of each deck respectively. Once you run out of cards, its difficult to keep up with your opponents moves, so keeping hand count up is crucial to closing out games. The last column, “P(mana flood)” represents the probability of having drawn at least 8 lands by turn 7 when you are on the draw. Click on the “AppData” folder in the file path bar at the topeval(ez_write_tag([[300,250],'draftsim_com-large-leaderboard-2','ezslot_10',137,'0','0'])); 4. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. You’ll see the list of cards included in that deck as well as some stats for it. Since drafting packs has a high level of randomness, its good to take a look at a few archetypes, in case you never see any of the cards you planned on using for your original plan. Magic is more fun when you have the right number of lands in your deck—don’t make the mistake of skimping on your land counts! This is only one way to represent mana flood, but it gives at least some indication. These stats belong to our editor, I swear! Thanks for reading, and we hope to see you back on the next article! From here, you can view the set in its entirety and read the cards and their effects, and look for bombs, or threats that can win games. Note: This is a beta - there are some quirky bugs but I've found ways to fix them - I'll just keep this updated here with updates until I get 99% of my todo list done. Just a random thought. Give the steps in that article a try and then let me know if that fixes it. For each of these decks, I noted down the number of lands (including, for this purpose, Attune with Aether and Traverse the Ulvenwald) and the average converted mana cost of nonland cards. Besides cycling lands, creaturelands, or land-search effects with an alternative ability in the late game, there are plenty of other cards that help mitigate mana flood, and these are invaluable tools for any Constructed deck. But mana screws still happen from time to time, even with inflated land counts, and then there are not many cards that can help you. That’s still not super consistent, but I wouldn’t be comfortable going lower, and you can’t reach the 90% level of consistency that I liked for colored sources of mana without going up to 28 lands.