metal - adds 5000 steel to the stockpile. Now use 'add_equipment 1000 Matilda LP Mk. rare - adds 5000 rare materials to the stockpile. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS". Contributed By: revolution9, Krayzie K, and swordfish2222. If you are in a costly war that chews up IC in re-inforcements, consider researching doctrines or unit types you don't have yet because there is nothing to upgrade. spawn [] [] []. IV'. Sometimes the last of the 5 parts is called “….Test” or “….Process Development” or something similar. Print out all console commands to game.log file. Spawns an air combat in desired location. Make sure to save the file with ANSI encoding format. Will print the data type for all dynamic reference objects. Look at the unit charts to see which upgrades are most worthwhile for your situation. For these reasons, it is generally recommended not to "tech rush" more than 1 year early, and wherever possible to stay with current year technologies. Sometimes the last of the 5 parts is called “….Test” or “….Process Development” or something similar. setcontroller [country tag] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . aircombat(airc) [] [] [] [] [] [] [] [] []. ironside=0.000 Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open new created savegame-file, search (CTRL-F) for the name of your generic created Admiral It is often more economical to spend a few ICs on making supplies and trading those for cash than to put IC into excess consumer goods to make cash. White peace with the specified countries. Then type the codes and press enter. At the start of a campaign you may well be investing heavily in Industrial research and find this worthwhile. Can only be used if using RTTI. Contributed By: PS2rulezs, GateCaptain, evrileyj03, Dominatr_343, davidaspy, and bonjam0. Upgrading Inf '18 once you have researched Inf '39 will cost you 1.25 the normal cost. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. energy - adds 5000 energy to the stockpile. The modifier applies to each part separately. Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. Hearts of Iron IV challenges players to face the brutal conflict of World War II in a multifaceted grand strategy gam... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Start game, load savegame and save as new file, exit game. If you are heading for war quickly you you really don't want to be fighting with 1918-model infantry and upgrading is your best bet. If you are about to advance to a new level of tanks, wait until you get them before putting in that monster tank order to make the most of the. (Optional turn back on binarization in settings.txt). Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Control of the skies started important and became more important as the war went on, so consider air research whatever your situation; in particular the Air Doctrine tree requires you to research many easy techs, and to develop your bombers' organisation and morale before your fighters. 1.) Researches a technology from research slot or all. Find below an updated list of all Hearts of Iron IV console commands, these are commonly … If you have spare IC (in times of relative peace), you can consider researching new and improved weapons, because you have the IC for the upgrades. 8 teams (results in days): rocketry site size / without rocketry field of expertise / with rocketry field of expertise. Consider holding off upgrades if you have the time. So a 1938 technology started at 01.01.37 would get a 360*0.15% = 54% penalty for the first day, a 53.85% penalty for the second day and so on until you reach 01.01.38 when you don’t get any penalty for the remaining research of this tech anymore. It also reduces considerably the effects of skills (in the below example, at site size 6, a skill level 3 team only takes 1 day longer than a lvl. Adds a country flag to currently played nation. money - adds 500 money to the stockpile. Start game, load save game, use gain_xp command, enjoy. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite, If you type in just "manpower" with no number it will give you 10 million men, Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). Plan your construction to match your tech level. This is especially apparent with really obsolete. Consider that sometimes the last part of a tech counts double when looking for the absolute number of matching fields. Now use 'add_equipment 1000 Matilda LP Mk.