The only one this would truly be useful on is Morathi which you can’t. Their unique spell is good, scaling the mortal wounds with the number of models while also packing a solid ranged attack and melee profile. They are agile and love blood magic, that’s their thing. As you’re already probably bringing Morathi it’s going to be hard to fit in another ~300 point model into your list. For more top list coverage, you can also check out more top tournament lists in the tournament list archive and the analysis of other top factions here: As always, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. Cousins to the Witch Aelves, Sisters of Slaughter follow a similar role but tend to function better without support than Witch Aelves. Cast Mindrazor, Catechism of Murder and Martyr’s Sacrifice on them and send them to their doom. A nice middle finger to your opponent but I’m generally not a fan of artefacts requiring the bearer to die. It’s a decent all around buff to your melee Heroes. While they can fight pretty well, it’s not generally something you want to risk unless you feel pretty good that you’re going to win. 2 Melusai boxes. Hello and welcome to my coverage of the top Daughters of Khaine lists currently on the tournament scene for Warhammer Age of Sigmar. Crimson Shard is the better upgrade for Hag Queens but this is alright for Slaughter Queens. The plan is to buff up a unit of witch aelves and teleport them 9 inches away giving them a 6 inch charge to make with the cogs and battalion. A table of escalating buffs of rerolling 1s that increases each turn, giving your opponent more of a headache to deal with as the fight goes on. C&C on a competitive Daughters of Khaine list. Despite her cost, she is often an auto-include in many lists as her buffs are extremely powerful and a reliable caster is a welcome sight. At a 14″ movement you should be able to plan on how to stay away from the enemy. It’s a good look at how Daughters of Khaine tends to operate on a basic level. Finally, they don’t even have any rend! A decent “oh shit” button when things get bad, though you likely want to keep them near your allies. The problem is they are expensive, costing 140 points for 5 when a squad of 10 Witch Aelves or sisters of slaughter is 120 which can put out comparable number of attacks even if they don’t get the mortal wound I’m not sure that’s worth the risk. B, Gladiatorial Acrobatics – Slaughter Troupe units that retreat can still shoot and charge in the same turn, Not a bad one because it includes units you probably are taking anyway. Your default Hero option. They have an impressive attack profile and their Crystal Touch deals a mortal wound instead of regular damage. I’d probably prefer one of the other temples. There’s almost no scenario where these won’t be useful. Right now they’re outgunned and outmanned. It’s risky but for an opponent unprepared for the turn 1 charge it can be an attack they are helpless to stop. The Daughters of Khaine win big for Hagg Nar this week. These models can pray twice in your hero phase instead of once, but cannot pray for the same prayer. You’d most want to use it to bail out of a bad combat scenario but you can’t. If you have the spell slots, this is a good secondary pick before charging in. You already have a 6+ FNP, 5+ in some scenarios. If you take these it’s not bad just consider what role you want them to fill and if it can be better filled by something else. C, Daughters of Khaine Hag Queen. No-frills relocating. Most of your units already hit well but who is to turn down making it better? Different approach, similar setup. A whopping 24″ with 3+/3+ and -1 to rend and a mortal on a 6. If your Heartrenders get cornered you can fallback and still shoot. Combos well with the Mindrazor spell but you have other ways to inflict bravery penalties. Frenzied Devotees – Add 1 to run and charge rolls for made for units from this battalion. Like the other Heroes in the army, they can fight pretty well which is important for supporting your battleline. A flat 6+ Feel No Pain save on all wounds and mortal wounds. Your ranged option and a damn good one especially at the budget cost. or her innate -1 to hit. You can either supplement the whips with a buckler or knife, in this case take the buckler, the extra attack really isn’t worth it as it is a worse weapon than the whip. They can deep strike in like Heartrenders but have no ranged attacks so they must charge in, yet have no abilities to actually help the charge. Combined with rerolling 1s to hit from Blood Rites you’ll almost never miss. Our Infantry has a 6+ Save, and the other units - apart from Morathi - are softer than their e… She gets +1 to casting and unbinding rolls, and can cast a whopping 3 spells per turn. Not bad, albeit it requires your opponent to set it up which might not come up. While it keeps everything about the Bloodwrack Medusa, It doesn’t get an Avatar of Khaine boosting its damage output and all it gets in return is an Aura that deals D3 mortal wounds. Daughters of Khaine are the Dark Aelf survivors of the end of the World That Was who have chosen to carry on worship of the Aelf god of war and blood, Khaine. Not wild on the lifetakers but +1 to run and Charge for the Witch Aelves (And the Hag Queen accompanying them) is welcome. kofiwidget2.init('Support Me on Ko-fi', '#eb1d35', 'A0A6E97D');kofiwidget2.draw(); This website is completely unofficial and non-commercial. This is its move for your movement phase, Nice for jerking your opponent around. A popular pick, alongside Khailebron. Cast it on a big bomb of Witch Aelves and just shred everything to ribbons. The only downside is it takes until turn 3 to finally kick in, Can add an additional Cauldron of Blood or Avatar of Khaine to the Cauldron Guard Battalion. This list from Tempest in the UK back in January 2020 and was the only Daughters of Khaine list out of 46 participants, so good on him for bravery. The spreadsheet excerpt below contains an analysis of high performing Daughters of Khaine lists from tournaments around the world. When it happens, it feels good though. Each PRIEST in a DAUGHTERS OF KHAINE army knows one prayer from the six Prayers of the Khainite Cult in addition to any others they know. Still helps with versatility. Both are viable and there’s not a wrong answer here. These aren’t your mom’s dark elves. This alone would make her an easy sell, but she has a twist. With proper buff management however you can overwhelm them. Once youre on turn 3, blood rites do step in and keep him going permanently. Today we have your weekly report of all things competitive AoS. age of Sigmar daughters of khaine featured Start Competing warhammer age of sigmar, ©  2020 Goonhammer.